Little Nightmares II is first and foremost a side-scrolling puzzle platformer, but it bends the typical formula with stealth sequences, chase events, and now, light combat mechanics. This can make depth perception a little quirky at times, but it's also what gives Little Nightmares its unique feel. The game takes place on a 3D plane, but with a side-scrolling fixed camera. In backward compatibility mode, the game runs at around 30 frames per second with a crisp resolution and impeccable lighting and environmental detail. I played Little Nightmares 2 on an Xbox Series X, although the game hasn't been specifically ported to the next-gen systems as of writing. Little Nightmares 2: Performance and Gameplay Little Nightmares II draws to an utterly bewildering conclusion that I shan't spoil, suffice to say that the way I felt after going through the game's final scenes had me notch this review up from 4.5 to 5. Throughout, Little Nightmares II is accentuated with haunting orchestral overtures that will make the hairs on your neck stand on end. It's truly inspired, with excellent pacing, broken up with cinematic vistas that give the world a sense of depth. The world design is a cracked reflection of our own world, like trying to grasp memories of a dream as it fades. Throughout, the warped citizens of the game seem to be trying to go about their daily business, albeit distorted through a nightmarish lens. It's tough to go through the themes without falling into spoiler territory, but the citizens of the unnamed city seem intent on rebuilding what was lost in whatever struggle occurred to make the world the way it is.Įvery scene is drenched in deliberate mysteries that will drive theorists insane. Tarsier is giving you a lot to work with here. Deciphering the clues is a big part of the fun, and I just know YouTube theorists are going to have a field day trying to connect the dots between the first and second games. Later, you'll play What's the time, Mister Wolf? with the decapitated remains of undead patients in the dark, armed only with a flashlight, while trying to outrun their grotesque creator.Įvery scene is drenched in deliberate mysteries that will drive theorists insane. The school is populated with psychotic child-like marionettes, led by a monstrous teacher with a snake-like neck. Mono progresses across a lake to an abandoned city in ruins, where large residential buildings stand bent and destroyed, huge chasms cross-cross through the land, and clothes and shoes litter the ground.Īnother segment takes you through an entire school day, from early morning lessons, through to lunch break, to an afternoon science class with dissection trays and specimens. A masked woodsman stalks the trees, chasing Mono with a large shotgun. You start off in a misty forest, full of traps and corpses. Little Nightmares II takes place in the same universe as the first, offering up new details on exactly what happened to this world. Source: Windows Central (Image credit: Source: Windows Central) This serves no gameplay purpose whatsoever (save for an achievement), but its inclusion is evocative and points to the pair's curious relationship. The connection between Mono and Six elevates the connection you'll feel with the story in ways I won't spoil, but it's clear Mono is intentioned to protect Six, with the game even giving you the ability to hold her hand by with the right trigger. Although the game is single-player, Six will join you as a computer-controller character throughout. Throughout, you'll guide Six and her new companion, Mono, through the ruins of a nightmarish otherworld. Little Nightmares II builds on this formula in a big way, expanding the world's scope beyond a single location. Something truly terrible was going on in that place, explained through hints in the game's setting and the behavior of some of the game's enemies and characters. Trapped in an underwater dungeon known as The Maw, Little Nightmares was all about escaping the horrific denizens of the depths. Without giving too much away (and you should totally play Little Nightmares before hitting Little Nightmares 2), the original game put you in control of Six, a small child in a somewhat iconic yellow raincoat.
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