You're trying to extend your turn as long as possible, every kill offering up the opportunity to earn three more actions, and another kill, and three more actions, until everything lies dead at your feet. These two things give Gears Tactics a remarkably different flavor: You're not trying to make the best of your meager options each turn. Every time one of your soldiers performs an execution move on a near-death enemy, the rest of the squad gets an extra action point for the turn, the game design equivalent of a platoon shouting Hooah! Gears is more freeform, giving each of the four soldiers you take into a mission three actions per turn any combination of moving, shooting, and special abilities you want. Every turn in XCOM is about the tension of how few moves you can make, the dramatic risk of missing a single shot and scrambling for a backup plan. ![]() While it first looks an awful lot like XCOM, which has inspired a wave of strategy games this decade, Gears Tactics plays differently. (I like to imagine that the chainsaw's lengthy cooldown isn't because it's overpowered, but because my hero, Gabe Diaz, has to spend the next few turns scraping bone chunks and viscera out of the blades). It knows you've got frag grenades that can turn a pack of five scurrying wretches into chicken nuggets, or a chainsaw gun that has a 100-percent chance to slice even a full-health Locust soldier in half. Gears Tactics is an aggressive strategy game that throws piles of enemies at you, because it knows just how powerful the tools at your disposal are. It's hard to oversell how precisely this game translates the look and combat feel of the other Gears games into this overhead turn-based perspective, down to the magnetizing slide into cover that characters make. The series is mostly known for its macho, impossibly barrel-chested soldiers, but it has had some great art direction here and there-grand classical architecture ravaged by years of war. It's easily the best-looking tactics game I've played, thanks to those cutscenes and fastidiously detailed environments. Like the third-person shooters of the proper Gears series, Tactics has a linear campaign, told with very pretty Unreal Engine-powered cutscenes between missions. Amazon Prime Day deals: see all the best early offers right here.This is the power fantasy version of a tactics game, and pure, pitch-perfect Gears of War, right down to the cranial pop of a Longshot sniper rifle's bullet landing a critical headshot. ![]() Taking aim at the final boss with 85 percent crit chance almost felt like cheating.
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